thnks for teh nfo mustang . I got the effect working ok , but i would like to have it so that the lights in my scene actually effect the specular, not a fake light from a texture map
jsut wondered if anyone knws of a reason why you could n't do proper specular in Blitz 3d.
Is that a directx 9 shader thing
jsut wondered if anyone knws of a reason why you could n't do proper specular in Blitz 3d.
Is that a directx 9 shader thing