I am trying to figure out collisions of rigid bodies with a static mesh. is this possible at all? does anyone know?
i have been trying to get collision-data with materialIDs too mut did not succeed.
i load my level with botbuilders TOK_AddMesh() ... commands as a static mesh and i want to detect when the rigid bodies hit my level. so i thought this must be a common problem, isn't it ?
i have been trying to get collision-data with materialIDs too mut did not succeed.
i load my level with botbuilders TOK_AddMesh() ... commands as a static mesh and i want to detect when the rigid bodies hit my level. so i thought this must be a common problem, isn't it ?