Blitz Max Game Framework Demo!

Miscellaneous Forums/Blitz Showcase/Blitz Max Game Framework Demo!

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Grey - here are the results of my the tests you ask me to do:

In framework 4, switching the fix lag code value doesn't alter the CPU usage at all in either full screen and windowed modes. In fact, the CPU usage is fairly constant at around 10% for both. There are a few spikes every now and again where it jumps up to around 30% usage but it very quickly goes back down again.

With AOTMG, there is no noticable difference when switching off the music. In full screen mode there is an initial drop of about 20% CPU usage when initially turning off the music but it soon shoots back up to 97% again.

Again, with AOTMG in windowed mode the CPU usage is a tiny fraction compared to full screen mode.

What you may find interesting (then again, possible not!!) is when AOTMG is showing those initial splash/intro screens there CPU usage doesn't shoot up to 97%. It only does that once the main game starts.


I kind of agree with Boiled Sweets. I think the lesson is don't buy BlitzMax at the moment if you are a AMD Athlon 64, nVidia 6xxx GFX card owner!! LOL. Just kidding. Seriously though, as Grey says, it seems people are giving BlitzMax a good going over and all the issues are now starting to come out. Once they are ironed out, everything will be really cool.