Blitz Max Game Framework Demo!

Miscellaneous Forums/Blitz Showcase/Blitz Max Game Framework Demo!

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Daz: Your not a pain. Input is good as it makes for a better engine. The problem is, my engine's timing is simple and effective. All the problems we are seeing are the way the BMax is interacting with different hardware.

OK re: the CPU thing and stuttering, I have a theory! The CPU use is only 50% on mine (P4) but someone commented that on AMD CPUs you need to put in a Delay(1) (or more) or something to allow the CPU to do stuff for Windows. Maybe your Windows is desperately trying to do something in its 3% CPU timeslot and when it finally gets the CPU it grabs it for too long thus resulting in stuttering.

As for why the Framework4 works and the new AOTMG one doesn't hmm, it uses the same lag fix code, did you switch that on (with A) on Framework 4 to compare because it's always on in AOTMG? Maybe the lag fix code is maxing out the AMD CPU? Also AOTMG is doing a bit more (drawing a background and score etc) but I'm not sure this is enough to mess it up BUT it is playing music. Press M to kill the music. Does this improve the stuttering? Try exiting and going back in (the music will remain off due to the ini file) and see if it's better. Any help you can offer is really appreciated. I'll look into the delay thing.

Shambler, that's intentional actually, because it HAS to go to windowed mode before it can minimise. However, I could change the behaviour if it threw you off kilter...someone else mentioned this once before so that's two people now.