To Mac?

Blitz3D Forums/Blitz3D Beginners Area/To Mac?

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"Once the 3D module for BlitzMax arrives we will be able to do cross-platform 3D games, but there's really no telling when that'll be."

Yeah, that's the thing about that...it's been years since we heard anything! Like I know everyone is saying, "Oh you dont really need all those new fancy pants shaders and normal maps, directx 7 is just fine!" But it has nothing to do with that. I can't put more than 20 rigged characters on the screen without slowdown. I can't make the upper half of the character do one thing while the lower does somthing else. My shadow options are painfully limited, and hard to impliment. The list goes on...

I want more than anything to stick with blitz. I love it, hands down best system out there. And it hurts me to say this, but Torque is looking mighty nice over there with its cross-platform compatibility, its Xbox SDKs, and fast up to date graphics. I don't want to switch, but Blitz research hasn't said a word. We've gotten not a single new feature, only bug fixes over the years. How long has it been now?

It's in Blitz Research's best interest to tell us "Hey guy, just stick it out a little longer, we got a whole new 3D engine on the way!" They are going to be losing customers if they don't start talking to us a little bit more here. Do they just not like money? Because I got a whole bunch of it, and I want to give it to them in exchange for the ability to play my Blitz3D game on a mac, or on an Xbox. And I will wait another year if I have to to get it, but I just want to hear that there's somthing to wait for!!

Can we like make a list of the people that want to hear somthing...ANYTHING about the future of Blitz3D? Send it to Mark, be like "Dude, we need some info here!!"