In the code archive is a code by jfk EO-11110 that saves B3D files. It shows the B3D file structure clearly.
http://www.blitzbasic.com/codearcs/codearcs.php?code=866
I checked if the paths of the textures were relative using this program:
http://www.blitzbasic.com/codearcs/codearcs.php?code=866
I checked if the paths of the textures were relative using this program:
filename$ = "c:\xfiles\boom.b3d" ff = ReadFile(filename$) For i = 1 To FileSize(filename$) ok = ReadByte(ff) tll$ = tll$ + Chr$(ok); + "(" + Right$(Hex$(ok), 2) + ") " If i Mod 45 = 44 Then cc = Instr(Lower$(tll$), ".jpg") If cc = 0 Then cc = Instr(Lower$(tll$), ".png") If cc = 0 Then cc = Instr(Lower$(tll$), ".bmp") If cc = 0 Then Print tll$ Else Write Left$(tll$, cc - 1) Color 255, 0, 0 Write Mid$(tll$, cc, 4) Color 255, 255, 255 Print Mid$(tll$, cc + 4, Len(tll$)) End If ll = ll + 1 If ll Mod 20 = 0 Then WaitKey(): FlushKeys(): End tll$ = "" End If Next CloseFile ff WaitKey() End