Tonyg:
Ah, I see. You want this:
http://www.gamedev.net/reference/articles/article2032.asp
No, the system cannot do those sorts of shadows, and I don't have plans to implement them at this time. Plans can change, but there's a ton of work involved in doing that sort of shadow system, a lot of special setup required on the user's spart, and it would have to work both in OpenGL and DX.
The system does drop shadows, like you would use to make text in photoshop cast a shadow onto a background. A simple effect, but highly useful.
Deux:
There's no physics demo yet, but there will probably be one by tomorrow.
Ah, I see. You want this:
http://www.gamedev.net/reference/articles/article2032.asp
No, the system cannot do those sorts of shadows, and I don't have plans to implement them at this time. Plans can change, but there's a ton of work involved in doing that sort of shadow system, a lot of special setup required on the user's spart, and it would have to work both in OpenGL and DX.
The system does drop shadows, like you would use to make text in photoshop cast a shadow onto a background. A simple effect, but highly useful.
Deux:
There's no physics demo yet, but there will probably be one by tomorrow.