bram32, perhaps it's just working because you have absolute path references in darp.b3d, so it looks directly on the correct texture path, and no need for changedir.
Check it, please.
Check it, please.
The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.