>so for all blitz3d games you have to load all meshes etc
>for the whole level into memory.
Of course not, but it's dificult to add dynamic ressource management if your game is already halfway finished.
emulating threading is inefficient, slow and dirty, but it works. As for your purpose, I would go with the suggestions made, as you really shouldn't need to load resources dynamically.
>no wonder everyone keeps banging on about DXTC. any other
>info on this subject would be handy
Even with dynamic resource loading, DXTC would be great. A richer and more vibrant world could be built.
EDIT: You can see an example here.
http://www.blitzbasic.com/codearcs/codearcs.php?code=1531
Andy
>for the whole level into memory.
Of course not, but it's dificult to add dynamic ressource management if your game is already halfway finished.
emulating threading is inefficient, slow and dirty, but it works. As for your purpose, I would go with the suggestions made, as you really shouldn't need to load resources dynamically.
>no wonder everyone keeps banging on about DXTC. any other
>info on this subject would be handy
Even with dynamic resource loading, DXTC would be great. A richer and more vibrant world could be built.
EDIT: You can see an example here.
http://www.blitzbasic.com/codearcs/codearcs.php?code=1531
Andy