thanks ok, but if i do that, im going run out of memory for textures real quick, as the memory isnt freed up when the meshes are not rendered are they? ill have to run some tests.
so for all blitz3d games you have to load all meshes etc for the whole level into memory. no wonder everyone keeps banging on about DXTC. any other info on this subject would be handy
Pete
so for all blitz3d games you have to load all meshes etc for the whole level into memory. no wonder everyone keeps banging on about DXTC. any other info on this subject would be handy
Pete