i have a 2.5d scrolling shooter like r-type delta or Einhander in style. ive been making the space stations etc you fly throught in 3d world studio. making lots of standard size sections i can place next to each other in blitz.
i want have quite alot of detailed models and textures so i need a good routine for freeing meshes as they go out of the left of the screen and loading the next mesh just before it comes into view at the right off the screen.
has anyone done this before and whats a good way of doing this? i know trial and error is a good way to learn but i have limited time and i want to finish this game.
Pete
i want have quite alot of detailed models and textures so i need a good routine for freeing meshes as they go out of the left of the screen and loading the next mesh just before it comes into view at the right off the screen.
has anyone done this before and whats a good way of doing this? i know trial and error is a good way to learn but i have limited time and i want to finish this game.
Pete