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The networking is a new approach. EAch client (Or indeed the server) can spawn classes. Much like a class in C++/Bmax each class can consist of variables(Even byte, short,float or strings)

The client or server that creates these classes can update them whenever they chose, when they do so the update is send across the network so all clients who view the class as a remote class are updated.

You could for example create ai monsters on the server side, and player classes on the client side and do a co op game very easily.

or you could just create chatter classes on the client side and create a chat program very easily.

In fact i think blitznet optica is the first networking solution that does not offer ONE single send message function. it's all handled via classes. It's to make networking feel like an extension of normal coding rather than a io method.