Haggis I understand your first code example But I don't understand this
but increase the second value in box(m,0)
I understand this in your first code example using a cube
but this
0,0 - 0,1 - 0,2 - etc
1,0 - 1,1 - 1,2 - etc
2,0 - 2,1 - 2,2 - etc
etc.
I don't
and Also Would this be correct as a type
but increase the second value in box(m,0)
I understand this in your first code example using a cube
but this
0,0 - 0,1 - 0,2 - etc
1,0 - 1,1 - 1,2 - etc
2,0 - 2,1 - 2,2 - etc
etc.
I don't
and Also Would this be correct as a type
AppTitle "A test of mine" Graphics3D 800,600,32,2 SetBuffer BackBuffer() cam1=CreateCamera() light=CreateLight() PositionEntity cam1,80,10,5 RotateEntity light,0,0,90 Type box Field mx Field my End Type For mx = 0 To 9 For my = 0 To 9 box(mx,my)=LoadMesh("ring1.3ds") PositionEntity box(mx,my),mx*10,0,my*10 Next Next While Not KeyHit(1) If KeyHit(88)=True Then enable=1-enable WireFrame enable If KeyDown(16)=True Then TurnEntity Cam1,.9,0,.9 If KeyDown(18)=True Then TurnEntity Cam1,0,.9,.9 If KeyDown(30) TurnEntity Cam1,0,9,0 If KeyDown(32) TurnEntity Cam1,0,-9,0 If KeyDown(31) MoveEntity Cam1,0,0,-.09 If KeyDown(17) MoveEntity Cam1,0,0,.09 UpdateWorld RenderWorld Text 280,0,"Turn Right with D Letter" Flip Wend End