HGE - Thousands of Hares Example

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Just finished another tutorial conversion for HGE. This is Tutorial #7, thousands of hares.



Download ( Approx 350kb )


No particular need to report anything ( since I'm only writing the wrapper, not the engine ) but I'd be vaguely curious to know how many FPS you get with x amount of hares, and if it runs smoothly. It uses a nice delta-timing system which always seems silky smooth on my machines, but you never know.

If it doesn't run, check the log file it creates for an explanation. Again, probably not something I can fix, but it's worth knowing.

You may also note the very small executable ( ~140kb uncompressed ) and that ( for reasons I can't quite understand, it's ever-so-slightly faster than the C++ binaries ( for me, anyway. )