Steve: they'll get a full-on platform game in time... Anyway you may have missed the point of the framework, it's about getting your game to behave as a pro-game should in terms of window functions, mouse, sound/music, lots of stuff of which the timing functions are only a small part.
Anyway, here is a scrolling example (pretty basic but you get the idea). Use arrow keys to scroll, and + - to change scroll speed. Z still fires pointlessly. D for debug. F for full-screen/window toggle.
It should be really smooth now in full-screen mode. Windowed mode will show some tearing.
Let me know how you get on :-)
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http://www.greyaliengames.com/misc/scroller.zip (629kb)
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Anyway, here is a scrolling example (pretty basic but you get the idea). Use arrow keys to scroll, and + - to change scroll speed. Z still fires pointlessly. D for debug. F for full-screen/window toggle.
It should be really smooth now in full-screen mode. Windowed mode will show some tearing.
Let me know how you get on :-)
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http://www.greyaliengames.com/misc/scroller.zip (629kb)
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