whatelse?
Byte is @
Short is @@
Turns out [a http://www.blitzwiki.org/index.php/Differences_Between_Blitz3D_and_BlitzMAX_:_Language#Variables]BlitzWiki has all this[/a], as well as:
Long is %%
However, %% can't be put at the end of a number to make it Long when assigning it to a Long variable (the way that you put ! at the end of a Double when assigning it).
That is, if you assign a Double like this:
Dbl! = 1.23456789123 Print Dblyou get a bad result: 1.2345678806304932 because the 1.23456789123 is interpreted as a mere Float. To get the correct result, you need to specify that the number is a Double by using:
Dbl! = 1.23456789123! Print Dbl 'or Dbl! = 1.23456789123:Double Print Dblwhich gives: 1.2345678912300000
However, you can't use %% for a similar purpose with a Long since it gives a compile error:
Lng%% = 123456789123%% Print LngInstead you must use:
Lng%% = 123456789123456789:Long Print Lngwhich gives the correct result (and don't try with nothing on the end like "Lng%% = 123456789123456789" or it'll be interpreted as an Int and give you "-1395630315").