Basic Tools to Create a Game

Miscellaneous Forums/General Discussion/Basic Tools to Create a Game

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What programs do you think are a necessity?



Here's my set and I think it's OK for a "indy developer". Of course some components can be left out or changed for cheaper alternatives depending what kind of game you are developing but cheaper means jst usually "more pain the to the user". Game developing needs suprising amount of support software or code like Sswifts stuff, because for example Blitz3D does not have particles or shadows at all.

WindowsXP home
Blitz3D
Swifts shadow system (until someone makes better)
Swifts HUD system
KODE/JV-ODE (for physics)
PhotoshopCS2
Lightwave/XSI
Ultimate Unwrap 3D (XSI -> B3D)
Lee's free "Convertor" (LW -> B3D)
ParticleCandy
MoleBoxPro
SFX library of somekind (I bought cheap one that has 6 CDs)
ACDSee or similar for browsing/converting images/textures
Program to tweak SFX (edit and volume etc adjusting)

I do have Gile[s] too but don't use it currently in my projects.