Blitz Stencil Shadow System v0.89 alpha

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Cool - good shadow system is one of three remaining big features I'd like to get, others being tangent space normal maps and DXTC.

I do have Sswift's excellent shadow system but it has it's on issues that comes from how it's done and designed. I'd prefer stencils even if they are slitghly too sharp to my taste and somewhat FPS eaters... but all shadow routines are.

Tom showed blurred shdows in the recent thread but that would need BRL support and persipiration and so far they have not done other than bug fixes, so I'm guessing Tom won't get what he wants either.