I think you should give Ogre3D a fairly prominent mention since it is responsible for the bulk of your Engine specs, otherwise it seems a bit low. Particularly when 2/3 of the specs are taken from ogre and related libraries. (Currently I see no mention of Ogre3D at all on your site) Otherwise it seems fine.
BTW, one reason for mentioning Ogre. The best place to get support for the graphics side, both artists/progs alike when using your engine is the Ogre3D.org web site. And another being that they deserve all the credit they can get for offering such a nice render engine (basicaly the backbone your engine stands upon, and essentialy for free.
You might also have to mention that the game is being developed by, and/or copyright Kinetic Realities 2007. Cygnus and I have nothing to do with Dreamspace, Plus we have already been making plans for the games that we develop, and the company with a marketing guy for a few months now.
Only needs a small mention of Kinetic Realites at the bottom of the page with the images on.
Anyway hoping the web page turned up late in the day and you just didn't get around to adding the ogre3D stuff.
BTW, one reason for mentioning Ogre. The best place to get support for the graphics side, both artists/progs alike when using your engine is the Ogre3D.org web site. And another being that they deserve all the credit they can get for offering such a nice render engine (basicaly the backbone your engine stands upon, and essentialy for free.
You might also have to mention that the game is being developed by, and/or copyright Kinetic Realities 2007. Cygnus and I have nothing to do with Dreamspace, Plus we have already been making plans for the games that we develop, and the company with a marketing guy for a few months now.
Only needs a small mention of Kinetic Realites at the bottom of the page with the images on.
Anyway hoping the web page turned up late in the day and you just didn't get around to adding the ogre3D stuff.