Blitz Max Game Framework Demo!

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Just wanted to add my test results.

I tried running the framework 1 and framework 2 examples.

Framework example 1:
When initially loaded in full screen mode it was a little bit jerky.

If I press F to switch to windowed mode there is a jerkiness/flickering effect for a few seconds and then everything is smooth.

If I then switch back to full screen mode things go a bit wrong. There are terrible problems with jerkiness and there is a considerable slowdown. In fact, it gets so bad that I would describe the output as a line which goes up the UFO sprite as it is being redrawn. I guess the nearest thing I can think of as an example is when you see a monitor being refreshed at 60Hz on a TV show wbere the TV is refreshing at 50Hz.

In all the above, toggling the anti-lag value didn't seem to do anything.


Framework 2:
Pretty much the same as framework 1 with two exceptions:

1. Full screen mode wasn't quite as jerky compared to when running framework 1.

2. Toggling the anti-lag button i.e. setting this value to 0, did seem to make things a little bit better.

My spec : AMD Athlon 64 (3200), 1gig of RAM, nVidia 6600 (256 megs ram).

My desktop resolution is set to 1280x1024 32 bit colour depth at a refresh rate of 60Hz.