highgfx module

BlitzMax Forums/BlitzMax Programming/highgfx module

The Forum Archive is locked. These are the original blitzbasic.com forums, kept so their posts can still be read and searched. No new topics, replies or edits can be made here. To join the conversation, head over to the Blitz3D+ forums.

I didnt make OpengGL so i cant tell you the inner workings - however...

HI_RENDERTOTEXTURE_MODE_COPY - Is the mode that was first in there (render to backbuffer and copy)
HI_RENDERTOTEXTURE_MODE_FASTCOPY - Is done using glCopyTexSubImage2D which is less acurrate (sometimes) but a bit faster then using glCopyTexImage2D
HI_RENDERTOTEXTURE_MODE_DIRECT - is done using FBO's or framebuffers which should be the fastest out of the lot but isnt as wildly supported.

Just google the terms for more info.