we had the same problem with our racing game and B3D, which was just too limited to make it as good as we wanted overal. In the end we spent about 3 months disillusioned and looking elsewhere for another affordable engine with a decent art path. Thats how I ended up starting trying to get what is now Aurora started.
I got used to critiques after doing 4 years of design at Uni. Used to get about one project a week for a class of 22 by the last year. And Fridays was usualy 8 hours of criticising one anothers work. It was actualy really useful despite being so negative, you got a lot of ideas and insight from other peoples and opinions, and your final grade was determined in part by your classmates scores, not just your lecturers.
In comparrison the kind of stuff here can be taken with a pinch of salt :)
I got used to critiques after doing 4 years of design at Uni. Used to get about one project a week for a class of 22 by the last year. And Fridays was usualy 8 hours of criticising one anothers work. It was actualy really useful despite being so negative, you got a lot of ideas and insight from other peoples and opinions, and your final grade was determined in part by your classmates scores, not just your lecturers.
In comparrison the kind of stuff here can be taken with a pinch of salt :)