I'm Getting Ready To Defect Again :)

Miscellaneous Forums/General Discussion/I'm Getting Ready To Defect Again :)

@AF...
i actually don't like a lot of things about a6... i consider the scripting language a lil obtuse, the networking is limited (4 only for commercial version, but you can get around this), and they seem to take forever for updates and when they do come out, if there is a major version update, it's gonna cost you...

on the plus side, the level editor makes some nice lightmapped levels... but if you're using Sphere, you won't be able to take advantage of much of it (levels are all models, not native block geometry)...

only the appearance of this latest plugin that has forced me to take another look at it... which is what i'm doing now, so i can't give you a definitve answer to any of your questions above...

i will say that it is capable as anything else in this price category, inspite of my bias against it... best to take a look around their forum to get a feel for what it can do, and what has been done with it... sorry, that's not a great answer, but i can't in truth give a thumbs up or down as far as it's capabilities... it's worth considering that i have pretty much left it alone until this thing though... but you'll be able to decide better if you visit their site... http://www.conitec.net/english/gstudio/

@ big10p...
'defecting' was only to give the 'boys' something to have a lil fun with... development of the sub sim in Blitz is still progressing... but i'll be honest, seeing some of the other games similar to the one i'm doing, those already out, and those in production, i get kinda dissapointed after a few weeks of hard work, when ny stuff doesn't look have as good as the 'competition'... also, i've been having very slight, but still noticable timing issues in Blitz3D... could be my code, could be my artwork that's at fault...

either way, this is something i've gota look at...

--Mike