I'm sure i managed to work around this. Kurix, I will get home in about 6 hours and take a look.
I'm sure when I did it, changing the current dir to the folder containing the textures, then running a "loadmesh" from there using 'Loadmesh("../meshes/level.b3d")' worked.
Seems that when loading a b3d, blitz also searches the current dir for the textures. not 100% sure though:)
I'm sure when I did it, changing the current dir to the folder containing the textures, then running a "loadmesh" from there using 'Loadmesh("../meshes/level.b3d")' worked.
Seems that when loading a b3d, blitz also searches the current dir for the textures. not 100% sure though:)