dmaz: Yes Mac compatibility is planned because my next game will be released on Macs too. This may be in around 2 months. However, I cannot 100% make promises because it will be a technical challenge and I need to get hold of a Mac for a start! For now the Game Framework is Windows PC only.
Kuron: Thanks for your input, I can't give it away for free unfortunately. I've priced it so that it's good value for commercial games. If someone had offered me this code before I started, I'd have paid $200 dollars for it just because time is money, and it took a lot of time! If people want their freeware games to look good, then the code is good value, if they are not worried then fine.
Xlsior: sorry, that was dumb of me, I've edited the post. Use arrow keys to move and press Z to shoot!
Shambler: Thanks for your input. I'm disappointed to find that it's not behaving properly on your PC. I wish I could see it in action. It sounds like the video card is doing something odd like rendering the previous frame. Certainly there is nothing in the code to make them skip backwards! Glad it's OK in windowed mode. What video card do you have? Also do you have VSync turned on or off in your drivers?
Cygnus: Hmm, that's interesting, perhaps the shapes are not skipping back but merely the game is hanging for a split second thus displaying one frame for longer. The game logic should catch up however and move the sprites a bit further the next frame to compensate.
Kuron: Thanks for your input, I can't give it away for free unfortunately. I've priced it so that it's good value for commercial games. If someone had offered me this code before I started, I'd have paid $200 dollars for it just because time is money, and it took a lot of time! If people want their freeware games to look good, then the code is good value, if they are not worried then fine.
Xlsior: sorry, that was dumb of me, I've edited the post. Use arrow keys to move and press Z to shoot!
Shambler: Thanks for your input. I'm disappointed to find that it's not behaving properly on your PC. I wish I could see it in action. It sounds like the video card is doing something odd like rendering the previous frame. Certainly there is nothing in the code to make them skip backwards! Glad it's OK in windowed mode. What video card do you have? Also do you have VSync turned on or off in your drivers?
Cygnus: Hmm, that's interesting, perhaps the shapes are not skipping back but merely the game is hanging for a split second thus displaying one frame for longer. The game logic should catch up however and move the sprites a bit further the next frame to compensate.