FAO Skid <bump>

Blitz3D Forums/Blitz3D Programming/FAO Skid <bump>

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and Futuremark



I strongly disagree, but I'm biased ;P


mipmapped textures are about 20% bigger than non-mipmapped



I think it's actually 33% (1.33 x the base high lod image) but that's nitpicking :) Nice shadows by the way!