I think you could hide some of hte nastiness by putting some trees in in such a way that the shadows from the trees fall on the house and break up the regularity of the siding.
If only... this house is situated in the middle of the city so there's a big road (and a buss stop!) in the front side of the house, and the site on the left is currently just empty piece of land with absolutely nothing on it. Given that and a tight site with little planned vegetation it's hard to have trees or anything casting shadows.
I asked how much "artistic freedom" I have and basically they told me that adding something that's not really there is bad because the customer who might think that they lied about the house (and they would be right). So showing less was better here... and of course they have all the usual plans and elevations in the brochure too, and most people buying apartments like this from a small private constructor are mostly interested about the plans and square footage.
One of the reasons I posted this image is to give ppl a clue how these "real world" illustration jobs go - you do what your told to do, and usually have too little time to do it. And then the customer changes things. :)
It's better to treat these jobs "hey it's a paid job" attitude and forget how YOU would like to do it. Blitz and games are for making things like I like to do them. Funny thing is that these real world "boring" jobs usually pay a lot better than making your dream stuff...
hey 'Stang... is this a walkthru type thing?
Nope, just this static image. I have the model and it's notthat heavy polywise so making it Blitz3D walkthrough like Halo had would be possible in theory.