Stencil shadow drawing?

BlitzMax Forums/BlitzMax OpenGL Programming/Stencil shadow drawing?

Would go for "per entity" for 2 reasons:

1. Normally not the whole screen is filled with shadows (at least outside Doom3), so this will save some bandwidth

2. It allows per entity shadow rendering passes. Usefull if there are situations where some shadows change but others don't and the like ...