Chess

Blitz3D Forums/Blitz3D Programming/Chess

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Id like to not agree with you all.. lol..

About AI that is, Nintendo did an amazing job on gameboy chees and as far as I am told, its logic only scanned 2 moves, with 2 moves being the possible outcome of moving every peice of both players twice.

and that ai was damn good. and beat me more than I beat it.

you dont need to scan down so many levels to make a good chees ai , you simply have to scan a few levels and make sure your scoring system is good enough to allow for a clear choice to be made with such little scan data.