OptimizeMesh() ... ?

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I would just use max and optimise your models pre-implementation, unless you want to do it dynamically or are creating a program specifically for it.

What i'd probubly do, is check a poly, then look at all adjacent polies and if it has the same or similar normal, then add the vertecies of that tri to a list, and after finding all coplanar tris, use some kind of algo to delete all points in the center of the plane and then connect the remaining vertecies accordingly.