Stencil shadow drawing?

BlitzMax Forums/BlitzMax OpenGL Programming/Stencil shadow drawing?

Trying to render them now, but nothing appears. This is the code from the NeHe tutorial. If I just render them without stencils, it appears as it does in the image at the top of this page.

I also set the stencil bits to 8 in the setpixelformat code. I made no other changes:

gldisable GL_LIGHTING
										glcolor3f 0,0,0

										glPushAttrib(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_ENABLE_BIT|GL_POLYGON_BIT|GL_STENCIL_BUFFER_BIT)
										glDisable( GL_LIGHTING )'									Turn Off Lighting
										glDepthMask( GL_FALSE )'									Turn Off Writing To The Depth-Buffer
										glDepthFunc( GL_LEQUAL )'
										glEnable( GL_STENCIL_TEST )'								Turn On Stencil Buffer Testing
										glColorMask( GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE )'		Don't Draw Into The Colour Buffer
										glStencilFunc( GL_ALWAYS, 1, HexToInt("0xFFFFFFFFL"))

										'First Pass. Increase Stencil Value In The Shadow
										glFrontFace(GL_CCW)
										glStencilOp(GL_KEEP,GL_KEEP,GL_INCR)
										lightlink.shadowvolume.draw()
										
										'Second Pass. Decrease Stencil Value In The Shadow
										glFrontFace(GL_CW)
										glStencilOp(GL_KEEP,GL_KEEP,GL_DECR)
										lightlink.shadowvolume.draw()

										glFrontFace( GL_CCW );
										glColorMask( GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE )' 			Enable Rendering To Colour Buffer For All Components
									
										'Draw A Shadowing Rectangle Covering The Entire Screen
										glColor4f(0.0,0.0,0.0,0.4 )
										glEnable(GL_BLEND)
										glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
										glStencilFunc(GL_NOTEQUAL,0,HexToInt("0xFFFFFFFFL"))
										glStencilOp(GL_KEEP,GL_KEEP,GL_KEEP)
										glPushMatrix()
										glLoadIdentity()
										gldisable GL_CULL_FACE
										glBegin(GL_QUADS);
											tformpoint 10,10,10,0,camera
											glvertex3f tformedx(),tformedy(),tformedz()
											tformpoint -10,10,10,0,camera
											glvertex3f tformedx(),tformedy(),tformedz()
											tformpoint -10,-10,10,0,camera
											glvertex3f tformedx(),tformedy(),tformedz()
											tformpoint 10,-10,10,0,camera
											glvertex3f tformedx(),tformedy(),tformedz()																														
										glEnd()
										glPopMatrix()
										glPopAttrib()

										glcolor3f 1,1,1
										glenable GL_LIGHTING
										glenable GL_CULL_FACE
										gldisable GL_BLEND