You can do either, putting it close to the camera and setting it's entity order [ EntityOrder() ] will render it before everything else in your game (everything else drawn on top)..
Also worth mentioning, you might like to scale your sprites in a 1.33:1 aspect ratio to match the screen [ ie ScaleSprite( HND%, 1.33, 1 ) ]
Happy to help :)
Also worth mentioning, you might like to scale your sprites in a 1.33:1 aspect ratio to match the screen [ ie ScaleSprite( HND%, 1.33, 1 ) ]
Happy to help :)