JV-ODE Physics Thread 6

Blitz3D Forums/Blitz3D Userlibs/JV-ODE Physics Thread 6

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You're welcome Barton :)

dSpaceCollide() processes collisions for all Geoms and Spaces.

dSpaceCollide2() processes collisions on only the Spaces/Geoms specified, allowing you to manually select which Geoms or Spaces are checked for collisions.