Great work. Really nice retro visuals, frame rate a reasonably constant 25 for me.
I would also add my voice to the opinions about control. I would like to see a more FPS-like control method, and certainly would like the turret to turn with the body when the body turns (although it might be useful sometimes to keep a bead on an enemy - maybe the right button could lock the turret so that you can do this).
I would also like to be able to raise the turret higher - I was frustrated sometimes trying to fire from a ramp and only being able to hit the ground in front of me.
I think I would like the radar to spin with the player, either around the body or around the turret - not sure which...
I really liked the artillery bombardments, I would love to be able to call those in myself.
I agree the front of the tank should look different to the back.
Those fixed turrets are mental hard! Or maybe I'm just rubbish... Mind you, it made it all the more satisfying to destroy one.
I like the ability to push power to different systems, but I was a little disappointed that it was just one level. I thought I'd be able to fine tune it - holding down the C, V or B keys to raise the level of energy in each thing which lowers the other 2 equally.
It's been a long path so far and it's really looking fantastic - how much time a week are you able to give to it?
I would also add my voice to the opinions about control. I would like to see a more FPS-like control method, and certainly would like the turret to turn with the body when the body turns (although it might be useful sometimes to keep a bead on an enemy - maybe the right button could lock the turret so that you can do this).
I would also like to be able to raise the turret higher - I was frustrated sometimes trying to fire from a ramp and only being able to hit the ground in front of me.
I think I would like the radar to spin with the player, either around the body or around the turret - not sure which...
I really liked the artillery bombardments, I would love to be able to call those in myself.
I agree the front of the tank should look different to the back.
Those fixed turrets are mental hard! Or maybe I'm just rubbish... Mind you, it made it all the more satisfying to destroy one.
I like the ability to push power to different systems, but I was a little disappointed that it was just one level. I thought I'd be able to fine tune it - holding down the C, V or B keys to raise the level of energy in each thing which lowers the other 2 equally.
It's been a long path so far and it's really looking fantastic - how much time a week are you able to give to it?