I made some code for you to study :)
Specially the command PositionTexture()
Specially the command PositionTexture()
;Starfield example for pete carter Graphics3D( 800, 600 ) SetBuffer( BackBuffer() ) SeedRnd( MilliSecs() ) Local Cam% = CreateCamera() ;4 different starfield textures (you may want to loadimage instead). Local StarfieldTexture1% = CreateStarfield( 200 ) Local StarfieldTexture2% = CreateStarfield( 150 ) Local StarfieldTexture3% = CreateStarfield( 100 ) Local StarfieldTexture4% = CreateStarfield( 50 ) ;4 layers of stars. Local Layer1% = CreateSprite( Cam% ) PositionEntity( Layer1%, 0, 0, 1.5 ) ;In front of camera. EntityBlend( Layer1%, 3 ) ;additive blending. EntityTexture( Layer1%, StarfieldTexture1% ) Local Layer2% = CreateSprite( Cam% ) PositionEntity( Layer2%, 0, 0, 1.5 ) EntityBlend( Layer2%, 3 ) EntityTexture( Layer2%, StarfieldTexture2% ) Local Layer3% = CreateSprite( Cam% ) PositionEntity( Layer3%, 0, 0, 1.5 ) EntityBlend( Layer3%, 3 ) EntityTexture( Layer3%, StarfieldTexture3% ) Local Layer4% = CreateSprite( Cam% ) PositionEntity( Layer4%, 0, 0, 1.5 ) EntityBlend( Layer4%, 3 ) EntityTexture( Layer4%, StarfieldTexture4% ) ;Textures offset variabe. Local Offset# = 0 Repeat ;Decrement the offset. Offset# = Offset# - .001 ;Scroll the starfield textures.. PositionTexture( StarfieldTexture1%, Offset#, 0 ) PositionTexture( StarfieldTexture2%, Offset# *.7, 0 ) PositionTexture( StarfieldTexture3%, Offset# *.4, 0 ) PositionTexture( StarfieldTexture4%, Offset# *.1, 0 ) UpdateWorld(): RenderWorld(): Flip() Until KeyHit( 1 ) ;Function to make a star texture. Function CreateStarfield%( Brightness% ) Local Image% = CreateImage( 256, 256 ) Local Texture% = CreateTexture( 256, 256, 256 ) Local i% SetBuffer( ImageBuffer( Image% ) ) For i% = 0 To 250 Bright% = Rand( Brightness% -50, Brightness% +50 ) Color( Bright%, Bright%, Bright% ) Plot( Rand( 256 ), Rand( 256 ) ) Next CopyRect( 0, 0, 512, 512, 0, 0, ImageBuffer( Image% ), TextureBuffer( Texture% ) ) SetBuffer BackBuffer() Return Texture% End Function