Get the Angle of a Normal

BlitzMax Forums/BlitzMax Programming/Get the Angle of a Normal

The Forum Archive is locked. These are the original blitzbasic.com forums, kept so their posts can still be read and searched. No new topics, replies or edits can be made here. To join the conversation, head over to the Blitz3D+ forums.

Hi there.

I need to find the angle that a normal lies at.

X=0,Y=1,Z=0 would produce Pitch=-90, Yaw=0, Roll=0 for instance.

I'm asking here since it's for a Max project- Does anyone know how to do this, or where to grab some info on it?

Thanks all!