Hi there.
I need to find the angle that a normal lies at.
X=0,Y=1,Z=0 would produce Pitch=-90, Yaw=0, Roll=0 for instance.
I'm asking here since it's for a Max project- Does anyone know how to do this, or where to grab some info on it?
Thanks all!
I need to find the angle that a normal lies at.
X=0,Y=1,Z=0 would produce Pitch=-90, Yaw=0, Roll=0 for instance.
I'm asking here since it's for a Max project- Does anyone know how to do this, or where to grab some info on it?
Thanks all!