Hi,
I'm currently working on my own sprite/animation/image system and i figured since i dont have much time that it could be better to use yours. But there is a feature i need that i dont think you have.
I need to be able to know when a particular animation ends.
here's some of your example code modified to explain what i mean:
MyAnimation = Animate.Frame(S1, 0, 1, 1000, MODE_LOOP)
then after the Animate.Update(Delta) call
i could do something like
Status = Animate.Status(MyAnimation)
Is there something i missed that lets me do that? The big idea is to be able to start other animations when a particular animation ends.
I'm currently working on my own sprite/animation/image system and i figured since i dont have much time that it could be better to use yours. But there is a feature i need that i dont think you have.
I need to be able to know when a particular animation ends.
here's some of your example code modified to explain what i mean:
MyAnimation = Animate.Frame(S1, 0, 1, 1000, MODE_LOOP)
then after the Animate.Update(Delta) call
i could do something like
Status = Animate.Status(MyAnimation)
Is there something i missed that lets me do that? The big idea is to be able to start other animations when a particular animation ends.