Swift Sprite System for BlitzMax now available!

BlitzMax Forums/BlitzMax Programming/Swift Sprite System for BlitzMax now available!

Hi,

I'm currently working on my own sprite/animation/image system and i figured since i dont have much time that it could be better to use yours. But there is a feature i need that i dont think you have.

I need to be able to know when a particular animation ends.

here's some of your example code modified to explain what i mean:

MyAnimation = Animate.Frame(S1, 0, 1, 1000, MODE_LOOP)

then after the Animate.Update(Delta) call

i could do something like

Status = Animate.Status(MyAnimation)


Is there something i missed that lets me do that? The big idea is to be able to start other animations when a particular animation ends.