MouseHit() does not work sometimes

BlitzMax Forums/BlitzMax Programming/MouseHit() does not work sometimes

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This is why i prefer custom input routines. One "Updateinput" command whenever you need to update it. If mousehit is broken, you can use mousedown in a custom routine to detect it.

On a side note, I'm not having any mousedown problems and i'm rendering pretty intensive 3D.

[edit] Quckly realised I dont even use the mousehit commands :)