This is why i prefer custom input routines. One "Updateinput" command whenever you need to update it. If mousehit is broken, you can use mousedown in a custom routine to detect it.
On a side note, I'm not having any mousedown problems and i'm rendering pretty intensive 3D.
[edit] Quckly realised I dont even use the mousehit commands :)
On a side note, I'm not having any mousedown problems and i'm rendering pretty intensive 3D.
[edit] Quckly realised I dont even use the mousehit commands :)