Film Grain

Blitz3D Forums/Blitz3D Beginners Area/Film Grain

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What could work is something I tried with a parallax starfield. Rather than one big sprite with noise, create a few dozen smaller sprites with randomised noise and position them fairly randomly over the screen each frame. This avoids the large-texture problem, keeps it 3D which is faster than 2D in many cases, and scales with resolution.