Dualview?

Blitz3D Forums/Blitz3D Programming/Dualview?

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you will need to get Blitz to accept that a valid screen size is available to it - just fiddle with the spanned screen to begin with to get relevant sizes.

Then create a full screen app which uses the span mode, and break this into two viewports, it does not matter then where you place the monitors, they can be opposite each other - as long as an rgb feed can reach both.

The viewports will give you two separate windows (two cameras will be needed to show different views).

You could even stack em or rotate them if you wanted, you can position your cameras and rotate them to suit any combination.

IPete2.