MouseHit() does not work sometimes

BlitzMax Forums/BlitzMax Programming/MouseHit() does not work sometimes

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OEJ: Is this perhaps somehow connected to the fake try to get around mouselag? (reinserting a different mouse lag issue)

Otherwise, you might try one thing:

Let the user decide the FPS. then do the drawing timed (ie if tdiff > 1000/wished_fps renderscene() ) This way you get around 20'000 - 100'000 main loop runs which is even higher than the timer precision and thus should be able to get all mouseevents without any problem.