I was developing a game on the GBA for a while using GC++ using devkitadv. GBA Flash carts come with USB cables and software. THey can be imported from China and other such places where Nintendo has little sway.
I believe it was necessary to copy a header image off a "licensed" GBA Cart (I believe it's a graphic of the Nintendo Logo) in order to compile your own games - without this, carts won't run on the GBA. When I was fooling around with this stuff, the dev sites were too scared to include the header image with their dev kits, but gave explicit instructions on how to get one.
Copying an image [1] of a company's logo [2] for the purpose of using their hardware for an alternate (arguably fair) use than it was designed [3] theoretically violates:
1. International Copyright Law
2. Trademark Law
3. The DMCA
It's a dirty trick, but I'm positive I read about an analogous court case in the USA in which all three were overruled when a company was caught producing cloned printer ink cartridges which needed to have an image of the original manufacturer's logo on them in order to work. The cloner won. Hooray!
I believe it was necessary to copy a header image off a "licensed" GBA Cart (I believe it's a graphic of the Nintendo Logo) in order to compile your own games - without this, carts won't run on the GBA. When I was fooling around with this stuff, the dev sites were too scared to include the header image with their dev kits, but gave explicit instructions on how to get one.
Copying an image [1] of a company's logo [2] for the purpose of using their hardware for an alternate (arguably fair) use than it was designed [3] theoretically violates:
1. International Copyright Law
2. Trademark Law
3. The DMCA
It's a dirty trick, but I'm positive I read about an analogous court case in the USA in which all three were overruled when a company was caught producing cloned printer ink cartridges which needed to have an image of the original manufacturer's logo on them in order to work. The cloner won. Hooray!