Tank Universal Demo

Miscellaneous Forums/Blitz Showcase/Tank Universal Demo

Hi all
Looking for player feedback for Tank Universal.
There are two levels included in this demo; Level 4 (The Training Level), and Level 7 (The CircuitRing Plain) - both of which contain some fearsome tank clashes ;-)

Download size is approx 46megs - packed to one exe file (molebox).



What am I looking for with this demo?
How it runs on your system (and your system spec's please)
Whether you like it or not? (I'm hoping you do)
What you found unclear about the game (e.g. aspects of the interface, gameplay, etc..)
Whether you experienced crashes and when they occurred/what happened.
Bugs, both game breaking (I hope not) and lesser bugs (e.g. graphics glitches)
Gameplay suggestions.
Anything else you'd like to mention.

A few notes about the demo:
Firstly, in attempt to keep the framerate steady at 30fps, the game's 'glow' fx and particle emission rate are 'choked' back if fps drops too low.
On a 2Gig, 6800Geforce box there's some slowdowns when things get busy and I'll have to look at further optimisation before release - that's understood.

Options and Credits on the Main Menu are not yet implemented (likewise, no key mapping as yet) - control is WASD and mouselook. Hit 'H' for control helpscreens.

1280x1024 causes the bottom of the shield display to become visible - perhaps you'd like to run in 1024x768 firstly...

I strongly recommend playing the training level first.
However if you decide to skip training, at least remember to hit the 'C' key to go faster.

And yes, that is an old guy on the main menu screen. His name is George and he likes a cuppa and a sit down - his role will be more fully explained when the game is released.

(By the way, if anyone'd like to mirror this demo I'd be much obliged - not sure how long my link will hold.)


http://homepages.ihug.co.nz/~pajones/TUC_DEMO.zip