Alucard was built by polygon modeling, but based on a previous generic human mesh for proportions. The positions of verts for joints and boning and animation was all done manually from scratch. Thanks a lot guys, glad you like it, etc.
@puki, he looks suspect cos he's half vampyre you know ;)
I couldnt fit all the building fronts as propper buildings in a single screenshot so i just took them out like this so you can see them grouped together. They make for a nice little town when used propperly.
@puki, he looks suspect cos he's half vampyre you know ;)
I couldnt fit all the building fronts as propper buildings in a single screenshot so i just took them out like this so you can see them grouped together. They make for a nice little town when used propperly.