this is my understanding:
use GLGraphicsDriver if you want to use just raw opengl graphics commands. i.e you wont be able to use any max2d releated commands.
use GLMax2DDriver if you want to mix opengl and max2d (which is not always as easy as it sounds) I.e. if you dont want to write your own drawimage commands, etc.
Use D3D7Max2DDriver if you want to use direct 3d 7. Bare in mind that using directx will mean it will run only on windows.
Also will dx9 be supportedf?
I would have thought so. mabey before they release max3d or mabey after, but it will proly be suppored.
I'd stick with opengl just for the cross platform functionalty and it seems a bit faster.
use GLGraphicsDriver if you want to use just raw opengl graphics commands. i.e you wont be able to use any max2d releated commands.
use GLMax2DDriver if you want to mix opengl and max2d (which is not always as easy as it sounds) I.e. if you dont want to write your own drawimage commands, etc.
Use D3D7Max2DDriver if you want to use direct 3d 7. Bare in mind that using directx will mean it will run only on windows.
Also will dx9 be supportedf?
I would have thought so. mabey before they release max3d or mabey after, but it will proly be suppored.
Also which is the 'best' to use out of the 3?
I'd stick with opengl just for the cross platform functionalty and it seems a bit faster.