sprites work better.
Create a sprite parented to the camera, move it about 1 unit forward, add a simple 64x64 static texture and jsut update the UV's on the sprite to random values like so.
PositionTexture static,Rand(1,64),Rand(1,64)
And that will work to!
Create a sprite parented to the camera, move it about 1 unit forward, add a simple 64x64 static texture and jsut update the UV's on the sprite to random values like so.
PositionTexture static,Rand(1,64),Rand(1,64)
And that will work to!