There is a visible light demo for Blitz3D somewhere.
It uses a few shapes next to each other with a different alpha blend value. It gives an atmosphere/blur like effect.
So maybe you could generate a number white cones, with incremental sizes and alpha values.
It uses a few shapes next to each other with a different alpha blend value. It gives an atmosphere/blur like effect.
So maybe you could generate a number white cones, with incremental sizes and alpha values.