But aren't when you're on 3d mode, all distances in worldspace, so that the resolution has no effect on it ?
The best thing to do for the grain effect would be creating a box, with the camera as a parent.
box = CreateBox(camera)
then moving it a bit further away from the camera with MoveEntity.
If you move the camera, the box should stay in front of it.
Later on, replace the box with a quad, using CreateMesh and Addvertex.
The best thing to do for the grain effect would be creating a box, with the camera as a parent.
box = CreateBox(camera)
then moving it a bit further away from the camera with MoveEntity.
If you move the camera, the box should stay in front of it.
Later on, replace the box with a quad, using CreateMesh and Addvertex.