I have to agree with Grey.
Nowel, killing things in itself isn't fun... its how fun killing things is made in the game that matters.
I mean... what if the game forced you to hand load a musket between shots, with some kinda really lame minigame thats more a task than a game. Like... it forced you to tap a button 100 times, to the beat of a drum.... easy and boring like.
that wouldn't be fun at all.. but you'd still be killing things.
ID sucks. They seem to think that a crap sci-fi story and fancy graphics will make up for lame gameplay that has 'old school appeal' well.. there is nothing old school about it.... it is just lazy design.
Nowel, killing things in itself isn't fun... its how fun killing things is made in the game that matters.
I mean... what if the game forced you to hand load a musket between shots, with some kinda really lame minigame thats more a task than a game. Like... it forced you to tap a button 100 times, to the beat of a drum.... easy and boring like.
that wouldn't be fun at all.. but you'd still be killing things.
ID sucks. They seem to think that a crap sci-fi story and fancy graphics will make up for lame gameplay that has 'old school appeal' well.. there is nothing old school about it.... it is just lazy design.