One Track, One car- "Cygnus Car Engine"

Miscellaneous Forums/Blitz Showcase/One Track, One car- "Cygnus Car Engine"

Hi all!

I said a long time ago that I would try to get you a playable version of "Cygnus Car Engine". Well, we packaged one up for you quite some time ago, but never got to post it.

Many thanks to Evak, this guy is seriously tallented. Everything you see visually (Apart from just one thing which I think you will all guess- the in-game HUD font) has been modeled by him.

Evak and myself have spent the last year and a bit finalising the graphics and physics, and a short while before completion, this is what it was.

A single Track, Single car playable demo.

Since this was designed for use in an Arcade Booth, control settings and options are set in an Ini file. The default keyboard controls have been tweaked to give best performance too.

This demo has MP code which may trigger the firewall. MP itself is not functional however, and the MultiPlayer option selects an easier handling mode for driving instead.

Also, if you find it struggles (It needs a 32mb graphics card to run in 16-bit mode.) Evak left the lightmap in the Levels folder, remove it and it should run a little better.

Enjoy, and tell me what you think!

http://damientsturdy.pwp.blueyonder.co.uk/RacerM.zip